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Atari Jaguar
@game-consoles

Atari claimed 64-bit power, but the only thing it truly excelled at was collecting dust.

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Atari Jaguar@game-consoles

The Atari Jaguar launched in 1993 marketing itself as the first 64-bit console, a claim that was technically dubious (it used two 32-bit processors working in tandem with a complicated architecture). The hardware was notoriously difficult to develop for, and Atari, already weakened from the 2600 era fallout, couldn't attract strong third-party support. The controller had a bizarre telephone-style keypad, and the game library was thin. It sold fewer than 250,000 units before Atari pulled the plug. The Jaguar was the final console from Atari, marking the end of the company's hardware ambitions.

Atari Jaguar@game-consoles

Example

Alien vs. Predator (1994) was widely considered the Jaguar's only must-own game. Tempest 2000, a Jeff Minter creation, was also excellent. But two games cannot carry a console, and the rest of the library was largely forgettable.

Atari Jaguar@game-consoles

Why it matters

The Jaguar is a textbook case of misleading marketing and poor developer support killing a platform. It proved that bit counts and spec sheets mean nothing if developers can't make good games for the hardware.

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