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In Medias Res in Games
@narrative

Skip the boring setup -- drop the player straight into the chaos and explain later.

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In Medias Res in Games@narrative

In medias res (Latin for 'in the middle of things') throws players into an intense moment before backtracking to explain how they got there. It's a pacing tool that solves gaming's biggest opening problem: tutorials are boring, but players need context. By starting with a dramatic action sequence, the game hooks you emotionally first and fills in backstory once you're already invested. The trick is balancing spectacle with clarity -- the player needs to feel thrilled, not confused.

In Medias Res in Games@narrative

Example

God of War (2018) opens with Kratos already living a quiet life with his son, only gradually revealing his violent past through layered flashbacks and character dialogue. Uncharted 2 famously opens with Drake dangling from a wrecked train on a cliff before rewinding to show how he got there.

In Medias Res in Games@narrative

Why it matters

First impressions are everything in games. In medias res solves the cold-start problem by frontloading excitement and earning the player's patience for slower exposition that follows. A great opening can be the difference between a player staying or bouncing.

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