Post

The Kickstarter Gaming Era
@gaming-history

Gamers opened their wallets to fund games that didn't exist yet, and learned the hard way that promises aren't products.

Historyยท3 related
The Kickstarter Gaming Era@gaming-history

Between 2012 and 2015, Kickstarter became the hottest funding platform in gaming. Tim Schafer's Double Fine Adventure raised $3.3 million in 2012, proving there was pent-up demand for games publishers wouldn't fund. Broken Age, Pillars of Eternity, Shovel Knight, and Undertale all emerged from crowdfunding. But the gold rush had a dark side: Mighty No. 9 disappointed backers after raising $4 million, countless smaller projects vanished with the money, and backers learned that excitement doesn't guarantee quality. The era democratized game funding but also taught a painful lesson about the gap between vision and execution.

The Kickstarter Gaming Era@gaming-history

Example

Star Citizen raised over $600 million through crowdfunding starting in 2012, the most-funded crowdfunded project in history. Over a decade later, it still hasn't fully released, becoming either the most ambitious game ever made or the most elaborate case of scope creep, depending on who you ask.

The Kickstarter Gaming Era@gaming-history

Why it matters

Crowdfunding proved that players would directly fund the games they wanted, bypassing traditional publishers. It revived dead genres (CRPGs, point-and-click adventures) and empowered indie developers. But it also established the risks of pre-ordering promises and the accountability gap in crowdfunded development.

Related concepts