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Movement Tech
@speedrunning

Advanced locomotion techniques that make runners move faster than the developers ever intended, because walking is for casuals.

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Movement Tech@speedrunning

Movement tech encompasses any technique that lets a character move faster or more efficiently than standard controls allow. This includes bunny hopping (chaining jumps to build speed in Source engine games), strafe jumping (combining forward movement with side-to-side motion in Quake), crouch sliding, rocket jumping, extended dashes, and dozens of game-specific movement exploits. The best movement tech becomes second nature for experienced runners, turning basic traversal into an art form. Entire communities form around movement-heavy games, with 'movement shooters' becoming their own subgenre.

Movement Tech@speedrunning

Example

In Titanfall 2 and Apex Legends, 'tap-strafing' lets players redirect their momentum mid-air by rapidly tapping the forward movement key. Combined with slide-hopping and wall-bouncing, skilled players move through maps at speeds the game's designers never anticipated, turning the game into a movement puzzle.

Movement Tech@speedrunning

Why it matters

Movement tech is often the most satisfying aspect of speedrunning to master because it transforms every second of a run into an active skill expression. It also reveals the depth hiding in games' physics systems and inspires developers to either embrace or patch unintended movement, each choice shaping the game's competitive identity.

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