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Secondary Market Royalties
@onchain-gaming

Developers earn a percentage every time their game NFT is resold, creating revenue that flows forever.

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Secondary Market Royalties@onchain-gaming

In the physical world, a game developer makes money exactly once: at the initial sale. The used game market generates billions, and creators see zero of it. NFT game cartridges fix this with programmable royalties. Every time a game changes hands on secondary markets, the developer automatically receives a percentage (typically 5 to 10%) through smart contract enforcement. A game released five years ago can still generate income every time it is traded. Revenue becomes a long tail instead of a launch spike.

Secondary Market Royalties@onchain-gaming

Example

A developer launches a limited-edition game as 1,000 NFT cartridges with a 7% secondary royalty. The initial sales generate revenue, but as the game becomes a collector's item and trades hands hundreds of times over the years, the developer earns 7% of every resale. A game that sold for $10 initially might trade for $50 or $500 later, and the creator benefits from that appreciation every single time.

Secondary Market Royalties@onchain-gaming

Why it matters

Secondary royalties align creator incentives with long-term quality. Developers are rewarded for making games that hold value and become culturally significant, not just games that generate hype at launch. This fundamentally changes the economics of game development toward sustainability.

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