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Sequence Breaking
@speedrunning

Doing things the developers never intended you to do yet, going where you're not supposed to go, when you're not supposed to go there.

Speedrunningยท3 related
Sequence Breaking@speedrunning

Sequence breaking means completing game objectives out of their intended order. Maybe you're supposed to get the grapple beam before reaching the upper levels, but a well-timed wall jump gets you there early. Metroidvania games are especially prone to this because their progression gates are item-based; if you can reach an area without the 'required' item, the game usually still works. Sequence breaks range from minor skips to completely reshuffling the entire game progression.

Sequence Breaking@speedrunning

Example

In Super Metroid, players can perform the 'Mockball' technique to grab the Super Missiles before fighting Spore Spawn, skipping the intended boss fight entirely. The game's open-ended map design makes dozens of sequence breaks possible.

Sequence Breaking@speedrunning

Why it matters

Sequence breaking reveals how much freedom a game's design actually allows versus how much it merely suggests. Developers who embrace sequence breaking, like the Metroid Prime team acknowledging speedrun routes, create games with incredible replay value.

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