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Valve
@game-studios

A private company that stopped making games to run the most powerful storefront in PC history — and somehow still ships hardware.

Studios·8 related
Valve@game-studios

Founded in 1996 by ex-Microsoft engineers Gabe Newell and Mike Harrington, Valve shipped Half-Life in 1998 and rewrote the FPS playbook with scripted set-pieces and physics-driven storytelling. In 2003 it launched Steam, partly to fix Counter-Strike piracy, and accidentally became the gatekeeper of PC gaming. Today Steam takes a 30% cut of an industry it owns, while Valve itself is a flat ~350-person org that ships rarely (Half-Life: Alyx, Steam Deck, Deadlock beta) and prints money in the background.

Valve@game-studios

Example

Steam Deck (2022) was a hardware bet most analysts called insane — a $400 handheld PC running a custom Linux distro (SteamOS) with a Proton compatibility layer for Windows games. By 2024 it had reshaped the PC handheld market and dragged Asus, Lenovo, and MSI into building competitors.

Valve@game-studios

Why it matters

Valve is the closest thing gaming has to a sovereign — it sets the platform fee, the refund policy, the discovery algorithm, the curation rules, and the tax rate for ~70% of PC game revenue. Understanding Valve is understanding the economics of PC gaming.

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