Post
Before Doom, id Software proved that shooting Nazis in first person was the future of gaming.
Wolfenstein 3D, released in May 1992, was the game that put the first-person shooter on the map. Players fought through a Nazi castle as B.J. Blazkowicz, blasting soldiers and guard dogs with pistols, machine guns, and a chain gun. John Carmack's raycasting engine rendered a fast, smooth 3D environment on hardware that had no business running anything this impressive. The game was distributed as shareware and spread like wildfire, introducing millions of players to the concept of looking through a character's eyes and shooting things. It was not the first FPS, but it was the first one that felt right.
Example
The final boss fight against a mech-suit-wearing Adolf Hitler remains one of gaming's most audacious moments. id Software committed to the absurdity fully, and it worked perfectly for the game's tone.
Why it matters
Wolfenstein 3D laid the foundation that Doom perfected. Without Carmack's engine innovations and the shareware model id pioneered here, the FPS genre's trajectory would have looked completely different.
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