Post
A party-based deckbuilder roguelite that makes four-character synergy the whole puzzle.
Across the Obelisk belongs in the roguelike conversation because its hero decks, party roles, map events, co-op decisions, and status stacking turn card drafting into team composition. The run structure is what matters: it asks players to build a plan under uncertainty, then live with the consequences when the run turns ugly.
Example
its hero decks, party roles, map events, co-op decisions, and status stacking turn card drafting into team composition
Why it matters
Across the Obelisk matters because it shows deckbuilder roguelikes can borrow the pleasure of RPG party planning.
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