Post
A roguelite city builder where every settlement is temporary but the storm keeps score.
Against the Storm belongs in the roguelike conversation because its timed settlement objectives, queen impatience, species needs, blueprint drafting, map modifiers, and citadel upgrades make city planning run-based. The run structure is what matters: it asks players to build a plan under uncertainty, then live with the consequences when the run turns ugly.
Example
its timed settlement objectives, queen impatience, species needs, blueprint drafting, map modifiers, and citadel upgrades make city planning run-based
Why it matters
Against the Storm matters because it proved roguelite structure can refresh even a slow genre like city building.
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