Post
A dice deckbuilder where cleansing and corruption turn probability into moral arithmetic.
Astrea: Six-Sided Oracles belongs in the roguelike conversation because its dice pools, purification damage, corruption risk, sentinels, and character-specific dice plans make each roll a loaded choice. The run structure is what matters: it asks players to build a plan under uncertainty, then live with the consequences when the run turns ugly.
Example
its dice pools, purification damage, corruption risk, sentinels, and character-specific dice plans make each roll a loaded choice
Why it matters
Astrea matters because it proves dice roguelikes can be more than reroll fishing when the whole rule set supports the theme.
Related concepts