Post
Choosing which zone to enter next because the map is also a build decision.
Biome routing asks players to pick paths through different environment types, reward profiles, enemy sets, and boss risks. In strong roguelikes, the route is not cosmetic; it is part of the strategy.
Example
Dead Cells, Spelunky 2, Hades, and Dungeon Crawl Stone Soup all make route choice matter through rewards, danger, access requirements, or build fit.
Why it matters
Biome routing matters because it adds macro-level agency to games that could otherwise become room-by-room reaction tests.
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