Post
The rhythm FPS roguelite where firing off-beat is as bad as missing.
BPM: Bullets Per Minute belongs in the roguelike conversation because its beat-locked shooting, dodging, reloading, boss fights, and upgrade rooms make combat performance musical. The run structure is what matters: it asks players to build a plan under uncertainty, then live with the consequences when the run turns ugly.
Example
its beat-locked shooting, dodging, reloading, boss fights, and upgrade rooms make combat performance musical
Why it matters
BPM matters because it fuses two demanding timing fantasies into one clean rule: survive by staying on tempo.
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