Post
A spaceship deckbuilder where moving one lane sideways can save the whole run.
Cobalt Core belongs in the roguelike conversation because its lane-based ship combat, crew decks, missiles, shields, and positional attacks make spatial movement part of card play. The run structure is what matters: it asks players to build a plan under uncertainty, then live with the consequences when the run turns ugly.
Example
its lane-based ship combat, crew decks, missiles, shields, and positional attacks make spatial movement part of card play
Why it matters
Cobalt Core matters because it finds a clean new angle for deckbuilder roguelikes: cards as ship choreography.
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