Post
Taking bad effects on purpose because the reward might be worth the damage to your dignity.
Curse management is the handling of negative modifiers that come attached to power. Good curse systems make players ask whether a drawback is build-breaking, tolerable, or secretly useful.
Example
Curse of the Dead Gods makes corruption central to route planning, while deckbuilders often use curse cards to tax greedy reward paths.
Why it matters
Curse management matters because roguelikes are at their best when danger is chosen rather than merely endured.
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