Post
A survivors-like where god boons and gear drops pull Hades and Diablo into the horde lane.
Death Must Die belongs in the roguelike conversation because its deity blessings, equipment stats, character builds, enemy floods, and boss fights make auto-attacking feel like loot RPG escalation. The run structure is what matters: it asks players to build a plan under uncertainty, then live with the consequences when the run turns ugly.
Example
its deity blessings, equipment stats, character builds, enemy floods, and boss fights make auto-attacking feel like loot RPG escalation
Why it matters
Death Must Die matters because it shows survivors-likes absorbing action RPG progression at high speed.
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