Post
What happens after a game stops asking whether you can win and starts asking how long you can hold.
Endless mode pressure uses scaling enemies, timers, modifiers, or score systems to continue a run beyond normal completion. The challenge is making escalation exciting without reducing the game to unavoidable stat death.
Example
Risk of Rain's looping structure and Vampire Survivors' post-timer pressure both turn survival past the intended arc into a prestige test.
Why it matters
Endless pressure matters because many roguelike players want proof of dominance after the normal structure has already been solved.
Related concepts