Post
The core shooter format where aim, space, and speed all get felt directly through the camera.
FPS games put the player inside the gun and build encounters around aiming, movement, readability, and map control. Some lean tactical. Some lean arcadey. Some barely care about realism at all. What unites them is the intimate relationship between viewpoint and violence.
Example
Doom, Half-Life, Halo, Call of Duty, Counter-Strike, and Titanfall are all FPS landmarks even though they disagree on almost everything except perspective and shooting.
Why it matters
The FPS is one of gaming's most commercially dominant forms and one of its most adaptable. It can host military spectacle, competitive esports, immersive narrative, or raw arcade speed without losing identity.
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