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Fully Onchain Games
@onchain-gaming

Games where every action, rule, and state change lives on the blockchain, not just the assets but the actual gameplay.

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Fully Onchain Games@onchain-gaming

Fully onchain games (FOGs) store all game logic, state, and player interactions on a blockchain, as opposed to 'crypto games' that merely use tokens or NFTs as items in otherwise traditional server-based games. In a FOG, when you move your character, that's a transaction. When damage is calculated, that's smart contract execution. When loot drops, the randomness comes from blockchain-native sources. This creates unprecedented transparency (every game action is publicly verifiable), composability (other developers can build on top of the game's contracts), and permanence (the game exists as long as the chain does). The trade-off is performance: onchain computation is slower and more expensive than traditional servers, requiring creative game design that works within blockchain constraints.

Fully Onchain Games@onchain-gaming

Example

Loot (2021) by Dom Hofmann was a pivotal moment for fully onchain game concepts. It launched as just text-based adventure gear stored onchain ('Divine Robe of Anger, Ornate Belt of Fury...'), with no game attached. The community built games, marketplaces, and lore around the raw onchain data, demonstrating that onchain game primitives can spawn entire ecosystems. Platforms like Baes.app on Base chain are building infrastructure for fully onchain gaming experiences that maintain the permanence and composability while solving the performance and UX challenges.

Fully Onchain Games@onchain-gaming

Why it matters

Fully onchain games challenge every assumption about who controls game worlds. No bans, no nerfs without governance, no server shutdowns. They're the most philosophically pure application of blockchain to gaming: not just digital ownership, but digital worlds that are genuinely decentralized. The games being built today are primitive, but they're laying the foundation for a fundamentally different relationship between players, developers, and game worlds.

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