Post
A startup-satire roguelite where office junk becomes dungeon weaponry.
Going Under belongs in the roguelike conversation because its improvised weapons, failed-app dungeons, mentor skills, startup jokes, and disposable-object combat make corporate absurdity playable. The run structure is what matters: it asks players to build a plan under uncertainty, then live with the consequences when the run turns ugly.
Example
its improvised weapons, failed-app dungeons, mentor skills, startup jokes, and disposable-object combat make corporate absurdity playable
Why it matters
Going Under matters because its theme does real work: every broken laptop and ergonomic chair sells the loop.
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