Post
The short span where taking one more reward is obviously stupid and therefore irresistible.
Greed windows are moments where a player can push for extra value despite rising danger. The design works when the reward is clear, the risk is legible, and the player knows exactly who to blame.
Example
Spelunky ghosting gems, Slay the Spire elite chains, and Hades challenge rooms all invite players to overestimate themselves.
Why it matters
Greed windows matter because voluntary overreach creates better stories than forced punishment.
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