Post

Griftlands
@roguelike-games

A narrative deckbuilder where talking and fighting are separate card economies.

Roguelike Gamesยท3 related
Griftlands@roguelike-games

Griftlands belongs in the roguelike conversation because its negotiation deck, battle deck, relationship perks, campaign structure, and branching jobs tie social consequences to run planning. The run structure is what matters: it asks players to build a plan under uncertainty, then live with the consequences when the run turns ugly.

Griftlands@roguelike-games

Example

its negotiation deck, battle deck, relationship perks, campaign structure, and branching jobs tie social consequences to run planning

Griftlands@roguelike-games

Why it matters

Griftlands matters because it pushed deckbuilder roguelikes toward story systems and social friction.

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