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id Tech
@game-engines

The id Software engine lineage that has powered every Doom and Quake — and benchmark-breakers for over 30 years.

Engines·5 related
id Tech@game-engines

id Tech is the engine series originally architected by John Carmack at id Software, with major versions roughly tracking the Doom and Quake releases since 1993 (id Tech 1 = Doom, id Tech 2 = Quake, id Tech 7 = Doom Eternal, id Tech 8 = Doom: The Dark Ages). After id was acquired by ZeniMax/Bethesda, then Microsoft, id Tech has been used by sister Bethesda studios — Wolfenstein, The Evil Within, Indiana Jones and the Great Circle (2024). The engine is Vulkan-first, exceptionally well-optimized, and rarely licensed externally.

id Tech@game-engines

Example

Doom Eternal (2020) on id Tech 7 famously runs at high frame rates on relatively modest hardware — a level of optimization that became a benchmark reference for what well-engineered engines can achieve. Indiana Jones and the Great Circle (2024) extended id Tech 7's usage to a non-Doom game with widely-praised technical performance.

id Tech@game-engines

Why it matters

id Tech is the proof that in-house engines, well-maintained over decades, can deliver superior optimization to commercial alternatives. It's also the technical lineage with the longest unbroken commercial history in the industry.

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