Post
The dangerous ritual of discovering whether this potion saves the run or ruins it.
The identification game hides item properties until the player tests, deduces, or formally identifies them. It turns knowledge into a resource and makes experimentation risky.
Example
NetHack, Angband, Brogue, and Shiren all use unidentified scrolls, potions, wands, or equipment to create tension around unknown objects.
Why it matters
Identification matters because it makes player knowledge and character knowledge separate, which is one of classic roguelikes' strongest tricks.
Related concepts