Post
A pyramid FPS roguelite built around strafing, jumping, and absurd character framing.
Immortal Redneck belongs in the roguelike conversation because its scroll modifiers, class trees, room combat, fast movement, and pyramid resets make old-school shooter flow into a progression climb. The run structure is what matters: it asks players to build a plan under uncertainty, then live with the consequences when the run turns ugly.
Example
its scroll modifiers, class trees, room combat, fast movement, and pyramid resets make old-school shooter flow into a progression climb
Why it matters
Immortal Redneck matters because it shows how roguelite structure can give retro FPS combat a long tail.
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