Post
A tactical co-op roguelike where runs feel like drafting a party engine in real time.
Inkbound belongs in the roguelike conversation because its simultaneous turns, bind classes, vestiges, status combos, and multiplayer planning build a clean bridge between tactics and live-service runs. The run structure is what matters: it asks players to build a plan under uncertainty, then live with the consequences when the run turns ugly.
Example
its simultaneous turns, bind classes, vestiges, status combos, and multiplayer planning build a clean bridge between tactics and live-service runs
Why it matters
Inkbound matters because it explores how roguelike buildcrafting works when players share the same tactical space.
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