Post
Compressing failure so a dead run stings quickly and then gets out of the way.
Loss compression is the practice of minimizing the dead time around defeat: quick summary, fast restart, clear cause, and maybe a small unlock. It does not make loss painless; it makes the next attempt immediate.
Example
Spelunky restarts almost instantly, while Hades turns the return home into a reward loop with dialogue, upgrades, and narrative movement.
Why it matters
Loss compression matters because roguelikes ask players to fail often. Respecting their time is not optional.
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