Post
The brothers returned with baby versions of themselves and a tone way darker than the box art suggests.
Partners in Time expands the series' active battle design by juggling four controllable heroes and a time-travel structure that lets the script get surprisingly grim for a Mario RPG. The Shroobs are genuine creeps, which gives the comedy more bite than usual.
Example
Using separate face buttons to control Mario, Luigi, and their baby selves turns turn-based combat into a miniature coordination exercise.
Why it matters
It matters because it proves the Mario & Luigi line could get mechanically busier and tonally stranger without losing its comedic backbone.
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