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Mario & Wario
@iconic-games

A mouse-controlled Japan-only oddball that feels like Nintendo prototyping party-game chaos in miniature.

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Mario & Wario@iconic-games

Mario & Wario has players guiding a blinded Mario, Peach, or Yoshi to safety with the Super Famicom Mouse after Wario drops a bucket or other nonsense on their head. It is a tiny idea stretched elegantly through puzzle levels, and it feels exactly like the kind of playful hardware-specific experiment Nintendo once made constantly.

Mario & Wario@iconic-games

Example

The whole pitch is basically 'what if Wario's trolling became a control scheme,' which is silly enough to work and sharp enough to stay memorable.

Mario & Wario@iconic-games

Why it matters

It matters because it captures Nintendo's old willingness to build fully official software around a single strange input gimmick. It also helped define Wario's sabotage-first personality.

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