Post
The series pivoted from direct platforming to toy-command puzzles and found a new identity overnight.
March of the Minis is a major structural shift: instead of controlling Mario directly most of the time, you route wind-up Mini-Marios through hazards with careful timing. That change makes the series feel more like Lemmings filtered through Mushroom Kingdom toy branding.
Example
Using touch controls to guide multiple Minis at once gave the sequel a distinct handheld-native logic instead of feeling like a diminished GBA follow-up.
Why it matters
It matters because it proves Nintendo was willing to fundamentally retool a young subseries if the new puzzle hook felt stronger.
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