Post
The deckbuilder roguelike that made vertical lanes as important as the cards themselves.
Monster Train belongs in the roguelike conversation because its three-floor battles, champion clans, card upgrades, covenant difficulty, and unit placement turn drafting into spatial planning. The run structure is what matters: it asks players to build a plan under uncertainty, then live with the consequences when the run turns ugly.
Example
its three-floor battles, champion clans, card upgrades, covenant difficulty, and unit placement turn drafting into spatial planning
Why it matters
Monster Train matters because it proved Slay the Spire did not exhaust deckbuilder roguelikes; layout could become the new twist.
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