Post
A shopkeeper roguelite where dungeon greed becomes retail inventory.
Moonlighter belongs in the roguelike conversation because its nightly dungeon runs, item pricing, shop upgrades, customer behavior, and town progression tie risk-taking to business rhythm. The run structure is what matters: it asks players to build a plan under uncertainty, then live with the consequences when the run turns ugly.
Example
its nightly dungeon runs, item pricing, shop upgrades, customer behavior, and town progression tie risk-taking to business rhythm
Why it matters
Moonlighter matters because it gives roguelite looting a charming economic afterlife.
Related concepts