Post
The Tolkien-flavored dungeon crawl that helped turn Rogue's template into a lineage instead of a one-off.
Moria belongs in the roguelike conversation because it expanded the single-dungeon descent with deeper character growth, item variety, monster pressure, and a Balrog end goal. The run structure is what matters: it asks players to build a plan under uncertainty, then live with the consequences when the run turns ugly.
Example
it expanded the single-dungeon descent with deeper character growth, item variety, monster pressure, and a Balrog end goal
Why it matters
Moria matters because it shows the moment roguelikes started becoming systems hobbies: longer, stranger, and more build-driven than Rogue itself.
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