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Permissionless Publishing
@onchain-gaming

Any developer can publish their game onchain without approval queues, content reviews, or geographic restrictions.

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Permissionless Publishing@onchain-gaming

Traditional game platforms act as gatekeepers. Apple rejects apps for arbitrary reasons. Steam's review process can take weeks. Console certification is a months-long nightmare. Geographic restrictions mean your game might be unavailable in entire countries. Permissionless publishing eliminates all of this. Deploy your smart contract, mint your game as an NFT, and it is live. No one stands between a creator and their audience. No content review board decides whether your artistic vision is acceptable. No geographic IP block prevents a player from accessing what they want to play.

Permissionless Publishing@onchain-gaming

Example

A developer in Nigeria creates an innovative puzzle game. On traditional platforms, they face regional payment restrictions, lengthy review processes, and potential rejection for obscure policy violations. On Baes.app, they deploy the game permissionlessly. It is instantly available to anyone with a wallet, anywhere in the world, with no one in between.

Permissionless Publishing@onchain-gaming

Why it matters

Permissionless publishing is not about avoiding quality standards; it is about removing arbitrary barriers to creative expression and market access. When platforms decide what gets published, entire genres, perspectives, and regions get excluded. Onchain publishing lets the market decide, not a review committee.

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