Post
A movement-heavy FPS roguelite that wants every run to feel like a clean speed line.
Roboquest belongs in the roguelike conversation because its wall runs, class upgrades, weapon rolls, co-op pacing, and bright readable combat make it faster than most loot shooters. The run structure is what matters: it asks players to build a plan under uncertainty, then live with the consequences when the run turns ugly.
Example
its wall runs, class upgrades, weapon rolls, co-op pacing, and bright readable combat make it faster than most loot shooters
Why it matters
Roboquest matters because it shows FPS roguelites work best when movement and buildcrafting reinforce each other.
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