Post
A survivors-like that uses card drafting to make horde escalation feel more deliberately built.
Rogue: Genesia belongs in the roguelike conversation because its soul cards, branching stages, weapon evolutions, character upgrades, and large enemy waves merge drafting with auto-attack survival. The run structure is what matters: it asks players to build a plan under uncertainty, then live with the consequences when the run turns ugly.
Example
its soul cards, branching stages, weapon evolutions, character upgrades, and large enemy waves merge drafting with auto-attack survival
Why it matters
Rogue: Genesia matters because it sits at the junction between survivors-like simplicity and deckbuilder-style planning.
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