Post
Platforming where every jump is small, physical, and potentially run-ending.
Roguelike platformers merge procedural spaces and repeated runs with jump timing, traps, physics, and movement mastery. They often make knowledge of systems as important as reflexes.
Example
Spelunky is the reference point, while Rogue Legacy, Dead Cells, and ScourgeBringer each bend platforming toward different roguelite structures.
Why it matters
The genre matters because it makes procedural generation tactile: players do not just solve rooms, they physically perform them.
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