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Run-Based Progression
@game-mechanics

Progression compressed into one disposable attempt, where the build lives fast and dies completely.

Mechanicsยท3 related
Run-Based Progression@game-mechanics

Run-based progression gives players upgrades, items, routes, and power spikes that usually last only until the run ends. The drama comes from making temporary choices feel meaningful even though the whole structure is designed to reset.

Run-Based Progression@game-mechanics

Example

Slay the Spire builds a deck, relic set, and route over one climb. Enter the Gungeon builds weapons, passives, keys, and hearts over one descent.

Run-Based Progression@game-mechanics

Why it matters

Run-based progression is the genre's engine. It creates replayability by making growth intense, temporary, and easy to start over.

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