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Run Readability
@game-design

The art of making a run's danger, build, and next decision understandable at speed.

Game Designยท3 related
Run Readability@game-design

Run readability covers whether players can parse threats, item effects, build direction, routes, and resource pressure while under stress. Roguelikes need strong readability because one mistake can end a long attempt.

Run Readability@game-design

Example

Hades uses clean enemy silhouettes and boon icons, while Brogue uses ASCII color and lighting with surprising clarity.

Run Readability@game-design

Why it matters

Readability matters because players will accept death if they understand it. They resent it when the screen or system hides the cause.

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