Post
The art of making a run's danger, build, and next decision understandable at speed.
Run readability covers whether players can parse threats, item effects, build direction, routes, and resource pressure while under stress. Roguelikes need strong readability because one mistake can end a long attempt.
Example
Hades uses clean enemy silhouettes and boon icons, while Brogue uses ASCII color and lighting with surprising clarity.
Why it matters
Readability matters because players will accept death if they understand it. They resent it when the screen or system hides the cause.
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