Post
A hyperactive action roguelite where staying airborne feels like the whole religion.
ScourgeBringer belongs in the roguelike conversation because its dash-heavy melee, aerial control, room locks, blessings, and aggressive enemy pacing reward constant forward pressure. The run structure is what matters: it asks players to build a plan under uncertainty, then live with the consequences when the run turns ugly.
Example
its dash-heavy melee, aerial control, room locks, blessings, and aggressive enemy pacing reward constant forward pressure
Why it matters
ScourgeBringer matters because it strips action roguelite combat down to speed, commitment, and readable punishment.
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