Post
The moment deckbuilding stopped being a niche mechanic and became a roguelike gold rush.
Slay the Spire's success created a wave of roguelike deckbuilders built around drafting, relics, map routing, and escalating difficulty. The format proved that cards could deliver both strategic depth and short-session replayability.
Example
Monster Train, Griftlands, Dicey Dungeons, Across the Obelisk, Wildfrost, and Cobalt Core all live in the wake of that boom.
Why it matters
The boom matters because it gave indie developers a new grammar for strategy games with high replay value and manageable content scope.
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