Post
The genre that turns patience, line of sight, and self-control into offensive weapons.
Stealth games revolve around remaining unseen, manipulating patrol logic, reading information, and controlling the pace of danger instead of overwhelming it directly. Some allow backup combat. Others punish exposure immediately. The core fantasy is still the same: intelligence over force.
Example
Metal Gear Solid, Thief, Splinter Cell, Hitman, and Mark of the Ninja all express stealth through different balances of systemic freedom, disguise, and pressure.
Why it matters
Stealth design changed how games think about information, AI readability, and spatial tension. It is one of the purest genres for rewarding observation.
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