Post
The period when run-based games became perfect Early Access machines.
Roguelites fit Early Access because they can ship a strong core loop, then add items, characters, biomes, bosses, balance changes, and unlocks over time. The audience gets repeated novelty while the developer gets data.
Example
Darkest Dungeon, Dead Cells, Hades, Risk of Rain 2, and many deckbuilders benefited from iterative public development.
Why it matters
This wave matters because it changed both how roguelites were made and how players expected them to grow.
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