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Team Cherry
@game-studios

The three-person Australian studio that made the most-loved metroidvania of the 2010s — and disappeared for seven years building its sequel.

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Team Cherry@game-studios

Founded in 2014 by Ari Gibson and William Pellen in Adelaide (Jack Vine joined as the third member), Team Cherry shipped Hollow Knight (2017) after a successful Kickstarter and grew it into one of the most-praised indie games of the decade — 15M+ sales by 2024 and a permanent reference point for the metroidvania genre. The follow-up Hollow Knight: Silksong was announced in 2019 and went into a multi-year development silence that became a meme of its own.

Team Cherry@game-studios

Example

Hollow Knight's content scope expanded enormously after launch — the team shipped four free major updates (Hidden Dreams, Lifeblood, The Grimm Troupe, Godmaster) that effectively doubled the original game. The team treated post-launch support as an extension of the original creative project rather than DLC.

Team Cherry@game-studios

Why it matters

Team Cherry is the proof that a three-person studio can ship a 30+ hour AAA-quality game and still feel like a single coherent vision. The Silksong wait has become a cultural test of how long an indie audience will stay interested without communication.

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