Post
Games where the world resets, but your understanding of it becomes the progression system.
Time-loop games repeat a fixed span of time and turn player knowledge into the main resource that persists across resets. They thrive on recontextualization: the same event means something new once you understand one more piece of the machine. The loop is not padding. It is the format.
Example
Outer Wilds, Majora's Mask, The Forgotten City, and Deathloop all use repetition differently but share the same pleasure of mastery through information.
Why it matters
Time-loop design is one of the medium's most elegant uses of structure because it makes player cognition, not abstract XP, the center of progress.
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