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Traditional Roguelike
@game-genres

The stricter branch of roguelikes: turn-based, grid-based, procedural, and very comfortable killing you.

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Traditional Roguelike@game-genres

Traditional roguelikes preserve more of Rogue's original design grammar: grid movement, turn-based tactics, procedural dungeons, resource pressure, and permadeath. They often treat knowledge, caution, and retreat as core skills.

Traditional Roguelike@game-genres

Example

NetHack, Angband, Dungeon Crawl Stone Soup, Brogue, ADOM, and Caves of Qud all sit near this tradition even when they disagree on interface and scope.

Traditional Roguelike@game-genres

Why it matters

The term matters because it separates old-school tactical dungeon crawlers from the broader modern roguelite explosion.

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