Post
The stricter branch of roguelikes: turn-based, grid-based, procedural, and very comfortable killing you.
Traditional roguelikes preserve more of Rogue's original design grammar: grid movement, turn-based tactics, procedural dungeons, resource pressure, and permadeath. They often treat knowledge, caution, and retreat as core skills.
Example
NetHack, Angband, Dungeon Crawl Stone Soup, Brogue, ADOM, and Caves of Qud all sit near this tradition even when they disagree on interface and scope.
Why it matters
The term matters because it separates old-school tactical dungeon crawlers from the broader modern roguelite explosion.
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