Post
A mine-delving roguelite that makes each disposable peasant feel like part of a larger labor machine.
UnderMine belongs in the roguelike conversation because its gold recovery, bomb-and-pickaxe combat, relic builds, familiar progression, and permanent upgrades make death economically legible. The run structure is what matters: it asks players to build a plan under uncertainty, then live with the consequences when the run turns ugly.
Example
its gold recovery, bomb-and-pickaxe combat, relic builds, familiar progression, and permanent upgrades make death economically legible
Why it matters
UnderMine matters because it turns meta-progression into a workplace joke with satisfying dungeon fundamentals underneath.
Related concepts