Post
Driving games where the other car is not traffic. It is the boss fight.
Vehicular-combat games fuse movement and offense by making the vehicle itself the weapon platform. The genre can be arena-based, mission-based, or open-world, but it always cares about handling and firepower in tandem. You are balancing mobility, damage, and positional reads all at once.
Example
Twisted Metal, Vigilante 8, Carmageddon, Destruction AllStars, and armored mission-heavy offshoots all show different ways to weaponize movement.
Why it matters
Vehicular combat sits in a weird, underused design space that combines the readability of racing with the stakes of shooter combat. When somebody finally nails it again, people notice fast.
Related concepts