Post
A space-prison roguelite where the real enemy is bad planning before the air runs out.
Void Bastards belongs in the roguelike conversation because its ship boarding, oxygen timers, prisoner succession, weapon crafting, map routing, and comic-book presentation make every raid a logistical bet. The run structure is what matters: it asks players to build a plan under uncertainty, then live with the consequences when the run turns ugly.
Example
its ship boarding, oxygen timers, prisoner succession, weapon crafting, map routing, and comic-book presentation make every raid a logistical bet
Why it matters
Void Bastards matters because it treats roguelite failure as campaign texture instead of a simple restart.
Related concepts