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Wavedashing
@speedrunning

Melee's defining advanced technique: an air dodge into the ground that turns Smash Bros into a completely different game.

Speedrunningยท3 related
Wavedashing@speedrunning

Wavedashing in Super Smash Bros. Melee involves jumping and immediately air dodging diagonally into the ground, causing the character to slide along the surface while maintaining full access to ground-based attacks. It's not a bug exactly (the physics are working as coded) but it was unintended by the developers. Wavedashing enables precise spacing, retreating attacks, platform movement, and a level of ground mobility that fundamentally separates Melee from every other Smash game. It's the foundation of competitive Melee's speed and depth, and the reason the community kept playing a 2001 GameCube game for over two decades.

Wavedashing@speedrunning

Example

Luigi has the longest wavedash in Melee due to his low traction, letting him slide nearly half the length of Final Destination. Top players like Abate used Luigi's wavedash to create a 'slippery' playstyle that made a mid-tier character capable of beating top-tiers through pure movement mastery.

Wavedashing@speedrunning

Why it matters

Wavedashing represents the happy accident that defined a competitive scene. Its discovery elevated Melee from a party game to a deep competitive platform, and the debate over whether to keep or remove such unintended mechanics has shaped fighting game design philosophy for decades.

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